Few games have caught the mind of the entire gaming field than the few installments of the Final Fantasy chronicles. Undeniably the primary franchise of Square-Enix, the Final Fantasy saga has never ceased to disappoint its ravenously faithful supporters with each and every game in the stretched running record of the title.
And recently, everyone eagerly awaits the presentation of the 13th installment of Final Fantasy.
What was formerly advertised as a Sony Playstation 3 exclusive is recently proclaimed as a dual release for the aforementioned PS3 and Microsoft's greatly successful consoleengine, the Xbox 360, at least for lands remote to Japan.
Final Fantasy XIII initializes in the hanging isle-paradise of Cocoon in an advanced planet highly affected by god-like entities recognized as the Fal'cie. However, an contradictory force, named as the Pulse, lurks below the Cocoon, scattering threat, obscurity and misery. Both the Cocoon and the Pulse are driven by their own gemstones - superior strength sources which have developed into a staple in every Final Fantasy game - which in turn become core points of the developing disagreement which will serve as the backdrop for the gamer's voyage.
Aside from the gemstones, well-known concepts are certain to return, like a toon called Cid, flying ships, chocobos, leveling themes, beckoning and summoned fiends like the Ifrit and Bahamut, forceful fiends like Ultima, and destructive hexes like fire, fira and firaga.
The persons in the rear of the scenes are also just as familiar. Motomu Toriyama, the director of Final Fantasy X-2 and the director and setting composer for Final Fantasy XII: Revenant Wings, will be the lead director of Final Fantasy XIII. Eiji Fujii, the flick director of Final Fantasy XII, will take care of the fantastic CGGs of the 13th installment. Isamu Kamikokuryo, who shared art directing duties for Final Fantasy XII, will have the lead for Final Fantasy XIII. And Kazumi Kobayashi and Yoshiki Kashitani, veterans of earlier Final Fantasy games, will return as the main programmers for the latest issue.
There is a lot to be excited about with Final Fantasy XIII. The battle system is truly unique. Vanished are the laborious random encounters as well as the slow turn based system of previous games. Final Fantasy XIII will utilize a dynamic encounter system that will play like an actual time encounter system, much similar to the hack and slash games recently. The visuals are said to be the top, not only when it comes to other parts in the chronicles, but also when compared to other games for this generation of consoles.
Final Fantasy XIII will be available in Japan by 2009, and a US issue is certain to follow suit a few months thereafter.
And recently, everyone eagerly awaits the presentation of the 13th installment of Final Fantasy.
What was formerly advertised as a Sony Playstation 3 exclusive is recently proclaimed as a dual release for the aforementioned PS3 and Microsoft's greatly successful consoleengine, the Xbox 360, at least for lands remote to Japan.
Final Fantasy XIII initializes in the hanging isle-paradise of Cocoon in an advanced planet highly affected by god-like entities recognized as the Fal'cie. However, an contradictory force, named as the Pulse, lurks below the Cocoon, scattering threat, obscurity and misery. Both the Cocoon and the Pulse are driven by their own gemstones - superior strength sources which have developed into a staple in every Final Fantasy game - which in turn become core points of the developing disagreement which will serve as the backdrop for the gamer's voyage.
Aside from the gemstones, well-known concepts are certain to return, like a toon called Cid, flying ships, chocobos, leveling themes, beckoning and summoned fiends like the Ifrit and Bahamut, forceful fiends like Ultima, and destructive hexes like fire, fira and firaga.
The persons in the rear of the scenes are also just as familiar. Motomu Toriyama, the director of Final Fantasy X-2 and the director and setting composer for Final Fantasy XII: Revenant Wings, will be the lead director of Final Fantasy XIII. Eiji Fujii, the flick director of Final Fantasy XII, will take care of the fantastic CGGs of the 13th installment. Isamu Kamikokuryo, who shared art directing duties for Final Fantasy XII, will have the lead for Final Fantasy XIII. And Kazumi Kobayashi and Yoshiki Kashitani, veterans of earlier Final Fantasy games, will return as the main programmers for the latest issue.
There is a lot to be excited about with Final Fantasy XIII. The battle system is truly unique. Vanished are the laborious random encounters as well as the slow turn based system of previous games. Final Fantasy XIII will utilize a dynamic encounter system that will play like an actual time encounter system, much similar to the hack and slash games recently. The visuals are said to be the top, not only when it comes to other parts in the chronicles, but also when compared to other games for this generation of consoles.
Final Fantasy XIII will be available in Japan by 2009, and a US issue is certain to follow suit a few months thereafter.
