Let's accept it. Electronic Arts isn't actually recognized for putting out genre-significant games. In reality, EA is recognized for precisely the contrary: enept games which were one time considered as certain market leaders.
For Holiday, 2008, however, EA might very well have the premium release of a new-found and novel title in its recent record since becoming an almost-monopoly.
I'm talking about Dead Space, a survival horror game like no other.
Honestly, there have been survival horror games before. Alone in the Dark, surely, invented the genre. Resident Evil and its many episodes advanced and perfected this forte. The Silent Hill series took it for a spin and pioneered the idea of mental horror, which was brought to the next height by games like Fatal Frame.
So what maked Dead Space any different?
First and foremost, Dead Space doesn't happen in an old deserted house or a city ravaged by freshly-born zombies.
Dead Space happens in, where else, space.
Think of Alien. Think of Sigourney Weaver being pursued by the brood in a rocketship that has been sucked of living. Think of this mechanic completed to a tee.
Imagine possessed,altered, and total evil crewmembers substituting extraterrestrials. Imagine authentic, untouched wickedness straight from the guts of hell. Imagine a lone navy having to ward off these repulsive entities. Imagine monstrous creatures and even more monstrous circumstances.
It's the menacing hostility and the rroubling dread that makes Dead Space the new revolutionary march in the survival horror variety.
Of course, we shouldn't failt to remember the gigantic, powerful guns, the abundant supply of brutality, and the diversity of dismembered body parts.
Dead Space is said to be so brutal that it had to go be subjected to a few changes only to get a tolerable M rating from the ESRB. Its planned box art, an image of a dismembered body part soaring in space and a tribute to the dismembered finger that was used in the advertisements for the flick Saw, has been met with so much disapproval that an alternative box art is being prepared.
Upon the issuance of Dead Space, the survival horror genre will never be the same again. As the opening statement in Star Trek goes, "to go where no man has gone before."
Well, Dead Space will be where no survival horror game has tried gamble before.
And we'll be there for one hell of a ride, plainly speaking that is.
For Holiday, 2008, however, EA might very well have the premium release of a new-found and novel title in its recent record since becoming an almost-monopoly.
I'm talking about Dead Space, a survival horror game like no other.
Honestly, there have been survival horror games before. Alone in the Dark, surely, invented the genre. Resident Evil and its many episodes advanced and perfected this forte. The Silent Hill series took it for a spin and pioneered the idea of mental horror, which was brought to the next height by games like Fatal Frame.
So what maked Dead Space any different?
First and foremost, Dead Space doesn't happen in an old deserted house or a city ravaged by freshly-born zombies.
Dead Space happens in, where else, space.
Think of Alien. Think of Sigourney Weaver being pursued by the brood in a rocketship that has been sucked of living. Think of this mechanic completed to a tee.
Imagine possessed,altered, and total evil crewmembers substituting extraterrestrials. Imagine authentic, untouched wickedness straight from the guts of hell. Imagine a lone navy having to ward off these repulsive entities. Imagine monstrous creatures and even more monstrous circumstances.
It's the menacing hostility and the rroubling dread that makes Dead Space the new revolutionary march in the survival horror variety.
Of course, we shouldn't failt to remember the gigantic, powerful guns, the abundant supply of brutality, and the diversity of dismembered body parts.
Dead Space is said to be so brutal that it had to go be subjected to a few changes only to get a tolerable M rating from the ESRB. Its planned box art, an image of a dismembered body part soaring in space and a tribute to the dismembered finger that was used in the advertisements for the flick Saw, has been met with so much disapproval that an alternative box art is being prepared.
Upon the issuance of Dead Space, the survival horror genre will never be the same again. As the opening statement in Star Trek goes, "to go where no man has gone before."
Well, Dead Space will be where no survival horror game has tried gamble before.
And we'll be there for one hell of a ride, plainly speaking that is.
