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Saturday, July 19, 2008

Steps for Removing Low-end Noise from Sound Effects for Video

By SFXsource

Due to short time frames and small production budgets, audio for video is often not well recorded. As a result, certain unwanted noises often plague producers during post-production. A common noise in recorded audio for sound effects and dialog is an annoying hum or rumble at the bottom end.

Certainly many of the software plugins on the market that filter out noise work very well. Though, under a tight deadline, it may prove impossible to seek out, purchase, and learn the functions of whatever new plugins you may find. As an easy alternative, use the standard eq and reverb plugins provided in your video or audio software.

Use these procedures in tandem with your default plugins to help rid your audio recording of unnecessary and distracting noise:

Use a Single Band EQ first to cut out the unwanted rumble. A single band EQ will filter out all audio above or below a specified frequency. You can cut out, for example, all frequencies below 80 Hz in order to erase much of the rumble, which occurs at 60 Hz, without harming dialog tracks.

Next, target a very small width of the offending sound spectrum by using a Parametric EQ and "notching," which decreases a certain frequency and its octaves such as 80 Hz, 160 Hz, and 320 Hz. One preserves the surrounding audio by being able to target a small area of audio.

Next, a Parametric EQ can also be used to boost the wanted audio. Boosting the desired frequencies will give them prominence over the unwanted noise and thus redirect the listener's attention from the noise. For instance, put a small hump in around 5 Khz will amp the human voice over a lower rumble.

Fourth, after cutting out the lower end, a bit of reverb can be used on the mix. Such an effect can wash over and warm up a "tin can" feel that might come from taking out the bottom end.

By using the above tips, while they will not completely fix poorly recorded audio, one can vastly help the quality of a recording in which a undesirable low end frequency is compromising the other elements in an audio mix.

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