One first needs a professional quality recorder in order to record sound effects that can be good enough to be used personally or professionally. Though there are many expensive options, a handheld $150 to $400 digital recorder no larger than a small digital camera will provide professional quality .wav files. Furthermore, many of these units accommodate up to 4 gigs of recorded audio with the use of a flash card and utilize a simple drag and drop method for saving the .wav files via a USB connection.
Since video has a 48k sample rate then sound effects supplied for video need to be 48k, not the standard 44.1k used for CDS, so any recorder you purchase must be able to record up to 48k quality. If you have a library of 44.1k these samples always have to be up-converted by a video editor and their quality can be compromise. Therefore, do yourself the favor of recording at 48k and you will have a more valuable and usable sound effect collection.
Two basic categories of sound effects to be recorded are "ambiences" and "hits." Hits are single audio events like a burp, splash, or car horn. Ambiences are longer recordings generally between 30 seconds and 10 minutes that contain background sounds such as those found on city streets, in a hotel lobby, or a doctor's office.
In creating a library it is most valuable to have many of both types as they are both used in sound design. You will find that ambiences are the easiest to obtain, as you merely have to go to a new location such as a supermarket or post office and just stand there and record. Hits need a little more forethought and preparation such as collecting the items you'd like to record or stalking the neighbor's dog for that perfect dog bark.
Recording sounds is simply a matter of pressing record on your digital recorder. Although, it is advised to keep the following points in mind as you record since they will make your work more productive and fruitful.
2. Record all of your sounds as "hot" as you can, meaning as loud as possible without overloading the microphone. You need to pull back from your source if you notice a red LED light on your recorder which signals that your incoming signal is too hot. Capturing the strongest signal without distorting is the goal.
2. Purchase a 10dB pad that fits between your microphone and digital recorder will enable you to record sounds with high decibel levels, such as jet engines or weapons. The pad lowers the incoming signal by 10dB and can be found online for $20.
3. Try to keep background noises at a minimum but don't be too obsessive over a "pure" recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the "perfect" recording environment.
4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.
5. Make sure that your recordings do not contain any live or amplified music from a third party. Your recordings will be useless if they include music from such sources. This music is copyrighted and without permission of the copyright owner it is illegal to use or license such recordings.
It is the hope of this author that the simple advice in this article will aid new sound effect artists in their efforts to create a worthy sound effect library. New articles on editing distinct sound effects from these recordings, categorizing these new sound effects, and licensing them are forthcoming.
Since video has a 48k sample rate then sound effects supplied for video need to be 48k, not the standard 44.1k used for CDS, so any recorder you purchase must be able to record up to 48k quality. If you have a library of 44.1k these samples always have to be up-converted by a video editor and their quality can be compromise. Therefore, do yourself the favor of recording at 48k and you will have a more valuable and usable sound effect collection.
Two basic categories of sound effects to be recorded are "ambiences" and "hits." Hits are single audio events like a burp, splash, or car horn. Ambiences are longer recordings generally between 30 seconds and 10 minutes that contain background sounds such as those found on city streets, in a hotel lobby, or a doctor's office.
In creating a library it is most valuable to have many of both types as they are both used in sound design. You will find that ambiences are the easiest to obtain, as you merely have to go to a new location such as a supermarket or post office and just stand there and record. Hits need a little more forethought and preparation such as collecting the items you'd like to record or stalking the neighbor's dog for that perfect dog bark.
Recording sounds is simply a matter of pressing record on your digital recorder. Although, it is advised to keep the following points in mind as you record since they will make your work more productive and fruitful.
2. Record all of your sounds as "hot" as you can, meaning as loud as possible without overloading the microphone. You need to pull back from your source if you notice a red LED light on your recorder which signals that your incoming signal is too hot. Capturing the strongest signal without distorting is the goal.
2. Purchase a 10dB pad that fits between your microphone and digital recorder will enable you to record sounds with high decibel levels, such as jet engines or weapons. The pad lowers the incoming signal by 10dB and can be found online for $20.
3. Try to keep background noises at a minimum but don't be too obsessive over a "pure" recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the "perfect" recording environment.
4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.
5. Make sure that your recordings do not contain any live or amplified music from a third party. Your recordings will be useless if they include music from such sources. This music is copyrighted and without permission of the copyright owner it is illegal to use or license such recordings.
It is the hope of this author that the simple advice in this article will aid new sound effect artists in their efforts to create a worthy sound effect library. New articles on editing distinct sound effects from these recordings, categorizing these new sound effects, and licensing them are forthcoming.
About the Author:
SFXsource's sound effect collection that has a huge diversity of sfx types can be visited, auditioned, and downloaded at Download Sound Effects, and Free Sound Effects and Loops
