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Wednesday, June 18, 2008

How to Record Sound Effects for a Sound Effect Library

By SFXsource

To create sound effects for a respectable sound effect library one needs an audio recorder of professional quality. A digital recorder the size of a small digital camera will run you between $150 and $400 and will give you the quality you need for sound effects worthy of purchase and licensing. Also, many new recorders run easily on battery power, come with an acceptable T shaped microphone, can store up to 4 gigs of info via a flash card, and utilize USB connection.

You must make sure that any recorder you purchase records up to at least a 48k sample rate .wav file because audio for video is prepared as 48k. Any 44.1k samples you have would work fine on a CD but for DVD usage they will have to be up-converted to 48k which can result in "aliases," sort of sonic ghosts that compromise the quality of your recording. Also, 48k sound effects command a higher price on downloadable sites because their sound quality is simply better due to more samples per second of audio.

Two basic categories of sound effects to be recorded are "ambiences" and "hits." Hits are single audio events like a burp, splash, or car horn. Ambiences are longer recordings generally between 30 seconds and 10 minutes that contain background sounds such as those found on city streets, in a hotel lobby, or a doctor's office.

Any quality sound effect library needs both types of sound effects so you should be intent on recording both types. Ambiences are the easiest to obtain because they require only being at a location, standing there, and recording. Hits, though, need more planning because you often need to do foley to get what you need or wait around at various locations for the right moment, such as visiting a new mother and her newborn in order to capture that perfect baby cry.

Actually recording each sound effect is a simply process that only requires hitting the record button. Though, in order to make the best possible recordings, keep in mind these several tips.

2. Record all of your sounds as "hot" as you can, meaning as loud as possible without overloading the microphone. You need to pull back from your source if you notice a red LED light on your recorder which signals that your incoming signal is too hot. Capturing the strongest signal without distorting is the goal.

2. In order to record sounds with high decibel levels, such as fireworks or loud crowds, buy a 10dB pad which will fit between the digital recorder and your microphone. For $20 purchased online, this pad will lower the incoming signal by 10dB

3. While you want to minimize unwanted sounds and noise in your recordings as much as possible, do not obsess over finding the quietest recording environment because great sound effects can occur unexpectedly such as a beefed up motorcycle cruising by. If you are too uptight about getting that perfect recording environment you will slow yourself down in your efforts to gain content and just remember that you can always filter much background noise from your recordings during the editing process.

4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.

5. Music from live performances and loudspeakers must remain out of your recordings. If you accidentally include such music in the background of your ambiences it will make your recordings useless. Selling and using sound effects with such music is a violation of copyright law since that music itself is copyrighted.

These tips are simple and meant to point an aspiring sound effect artist in the right direction toward the creation of a sound effect library for use or for sale online. Future articles will discuss the process of editing, categorizing, and marketing these raw recordings.

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